Party System: Difference between revisions

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*<p>'''Idle Members:'''</p>
*<p>'''Idle Members:'''</p>
**Idle members in a party will not receive experience points. This ensures that all party members contribute to the group’s success and discourages leeching.
**Idle members in a party will not receive experience points. This ensures that all party members contribute to the group’s success and discourages leeching.
<p>'''Guild System'''</p>
*<p>'''Guild Member Limit:'''</p>
**The maximum number of guild members has been capped at 30, including the Guild Master. This limit encourages smaller, more tightly-knit guilds and intensifies competition in the War of Emperium.&nbsp;
**Guild member limit decision will be driven by the community. A poll will be created before the start of the GOTM season.
*<p>'''Guild Skills and Management:'''</p>
**Managing guild skills and resources effectively is key to success in SereneRO. Guilds must work together to maximize their potential and dominate the War of Emperium.

Revision as of 01:18, 13 November 2024

  • Party Gap:

    • The level gap between party members has been increased to 25 levels. This change encourages diverse party compositions and makes it easier for friends of varying levels to play together.
  • Bonus Experience:

    • Each additional party member grants a 15% bonus to experience points. This incentivizes group play, making partying a more attractive option for leveling.
  • Idle Members:

    • Idle members in a party will not receive experience points. This ensures that all party members contribute to the group’s success and discourages leeching.