Game Modifications and Balancing: Difference between revisions
Jump to navigation
Jump to search
(11 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
= Client Customization = | = Client Customization = | ||
== Disabled System == | == Disabled System == | ||
Line 41: | Line 6: | ||
Both the Navigation System and World Map are disabled to maintain a more classic feel to exploration and map knowledge. | Both the Navigation System and World Map are disabled to maintain a more classic feel to exploration and map knowledge. | ||
== Player, Guild and Party Modification == | == Player, Guild and Party Modification == | ||
*Muted players | *Muted players retain the ability to use skills but cannot chat, open chatrooms, or vend. This ensures that disciplinary actions do not completely hinder a player’s ability to participate in gameplay. | ||
*No zeny required to rebirth. | *No zeny required to rebirth. Rebirth no longer requires zero weight. Players can now rebirth without having to empty their wallets, streamlining the process and making it more convenient. | ||
*Guild Alliance disabled during War of Emperium (WoE). | *Guild Alliance disabled during War of Emperium (WoE). | ||
*Party gap increased to 25 levels with 15% bonus experience per member. | *Party gap increased to 25 levels with 15% bonus experience per member. | ||
*Upon death, players will incur a 1% penalty on both base and job experience. This mechanic adds a layer of challenge and encourages careful gameplay, especially in high-risk areas. | |||
*Ground skills such as Storm Gust and Firewall are immediately removed when the caster dies. This change makes tactical positioning and survival crucial in both PvE and PvP environments | |||
*The grace period for picking up dropped items has been increased from 3 seconds to 30 seconds. This allows players more time to loot in crowded or dangerous areas without the fear of losing their items to other players or despawning. | |||
*Geffenia Map is permanently disabled. | *Geffenia Map is permanently disabled. | ||
*The Sign Quest is permanently disabled. | *The Sign Quest is permanently disabled. | ||
*Moscovia is permanently disabled. | *Moscovia is permanently disabled. | ||
== Monster Modification == | == Monster Modification == | ||
*General monster spawn rates have been increased by 100%. | *General monster spawn rates have been increased by 100%. | ||
Line 85: | Line 54: | ||
*Quagmire: Now affects teammates in WoE and PvP, requiring more careful placement of the skill. | *Quagmire: Now affects teammates in WoE and PvP, requiring more careful placement of the skill. | ||
*Dispell: 30% chance to fail in WoE and PvP, adding uncertainty to its use in critical situations. | *Dispell: 30% chance to fail in WoE and PvP, adding uncertainty to its use in critical situations. | ||
*Friendly Mind-Breaker is now enabled in WoE Maps | |||
*Skill Delay Modification | *Skill Delay Modification | ||
**Storm Gust: 150 ms | **Storm Gust: 150 ms | ||
Line 91: | Line 61: | ||
**Land Protector: 200 ms | **Land Protector: 200 ms | ||
**Dispell: 180 ms (70% success rate) | **Dispell: 180 ms (70% success rate) | ||
=== Swordsman === | === Swordsman === | ||
*Endure: No longer grants an MDEF bonus and does not cancel after being hit 7 times. This makes the skill more situational and balanced in both PvP and PvE. | *Endure: No longer grants an MDEF bonus and does not cancel after being hit 7 times. This makes the skill more situational and balanced in both PvP and PvE. | ||
*Defending Aura: Fixed ASPD reduction of 30% at all levels, reducing the overwhelming defensive advantage that high-level Defending Aura provided. | *Defending Aura: Fixed ASPD reduction of 30% at all levels, reducing the overwhelming defensive advantage that high-level Defending Aura provided. | ||
=== Archer === | === Archer === | ||
*Double Strafe: Now consumes 2 arrows per use, balancing the skill's spammability. | *Double Strafe: Now consumes 2 arrows per use, balancing the skill's spammability. | ||
*Arrow Shower: Now consumes 10 arrows, encouraging strategic use. | *Arrow Shower: Now consumes 10 arrows, encouraging strategic use. | ||
*Blitz Beat: Automatically casted Blitz Beat no longer divides damage based on the number of mobs, making it more reliable in multi-target situations. | *Blitz Beat: Automatically casted Blitz Beat no longer divides damage based on the number of mobs, making it more reliable in multi-target situations. | ||
**Auto Blitz Beat: Damage no longer splits. | |||
*Falcon Assault: After-cast delay has been decreased, making it a more viable burst damage option. | *Falcon Assault: After-cast delay has been decreased, making it a more viable burst damage option. | ||
*Sharp Shooting Damage has been increased from 350% to 420% | |||
*Skill Delay Modification | *Skill Delay Modification | ||
**Falcon Assault: 500 ms | **Falcon Assault: 500 ms | ||
Line 107: | Line 81: | ||
=== Super Novice === | === Super Novice === | ||
*Fury: Still usable by Super Novices who have reached 99/99, maintaining their unique status. | *Fury: Still usable by Super Novices who have reached 99/99, maintaining their unique status. | ||
=== Thief === | === Thief === | ||
*Throw Stone: 40% chance to stun, making it a more effective utility skill. | *Throw Stone: 40% chance to stun, making it a more effective utility skill. | ||
*Sprinkle Sand: 35% chance to blind with a 3-second cooldown and increased range, enhancing its effectiveness in PvP. | *Sprinkle Sand: 35% chance to blind with a 3-second cooldown and increased range, enhancing its effectiveness in PvP. | ||
=== Acolyte === | === Acolyte === | ||
*Teleport: Can be switched back to level 1 to skip the teleportation menu, streamlining its use. | *Teleport: Can be switched back to level 1 to skip the teleportation menu, streamlining its use. | ||
*Snap: Still requires 1 sphere even when the user is in Fury State, balancing its power. | *Snap: Still requires 1 sphere even when the user is in Fury State, balancing its power. | ||
*Aspersio Duration: Level 5 now lasts 15 minutes, but requires 5 Holy Water. | |||
*Skill Delay Modification | *Skill Delay Modification | ||
**Asura Strike: 1500 ms (Removed 4 seconds global cooldown) | **Asura Strike: 1500 ms (Removed 4 seconds global cooldown) | ||
**Lex Aeterna: 200 ms | **Lex Aeterna: 200 ms | ||
**Status Recovery: 200 ms | **Status Recovery: 200 ms | ||
=== Merchant === | === Merchant === | ||
*Marine Sphere and Flora: Summoned by Alchemists will not drop any items, preventing abuse in farming. | *Marine Sphere and Flora: Summoned by Alchemists will not drop any items, preventing abuse in farming. | ||
Line 124: | Line 102: | ||
*Skill Delay Modification | *Skill Delay Modification | ||
**Acid Demonstration: 200 ms | **Acid Demonstration: 200 ms | ||
=== TaeKwon Kid === | |||
*Soul Linker Skill: Assassin Spirit effect has been reduced to 25%. |
Latest revision as of 14:37, 15 November 2024
Client Customization
Disabled System
Bank System
The in-game Bank System has been disabled to encourage more dynamic use of zeny in the economy
Both the Navigation System and World Map are disabled to maintain a more classic feel to exploration and map knowledge.
Player, Guild and Party Modification
- Muted players retain the ability to use skills but cannot chat, open chatrooms, or vend. This ensures that disciplinary actions do not completely hinder a player’s ability to participate in gameplay.
- No zeny required to rebirth. Rebirth no longer requires zero weight. Players can now rebirth without having to empty their wallets, streamlining the process and making it more convenient.
- Guild Alliance disabled during War of Emperium (WoE).
- Party gap increased to 25 levels with 15% bonus experience per member.
- Upon death, players will incur a 1% penalty on both base and job experience. This mechanic adds a layer of challenge and encourages careful gameplay, especially in high-risk areas.
- Ground skills such as Storm Gust and Firewall are immediately removed when the caster dies. This change makes tactical positioning and survival crucial in both PvE and PvP environments
- The grace period for picking up dropped items has been increased from 3 seconds to 30 seconds. This allows players more time to loot in crowded or dangerous areas without the fear of losing their items to other players or despawning.
- Geffenia Map is permanently disabled.
- The Sign Quest is permanently disabled.
- Moscovia is permanently disabled.
Monster Modification
- General monster spawn rates have been increased by 100%.
- MVPs HP increased by 300%.
- Monsters will scatter when they lose their target, and provoked mobs will always change their target to the player using Provoke.
- Looter monsters now prioritize the closest items, adding a layer of strategy to item farming.
- Mi Gao’s skill changed from Metamorph to Earth Spike.
- Movement speed of Majouros and Minorous has been increased.
- Enchanted Peach Tree’s Royal Jelly drop rate reduced to 4%.
- Sleeper's Great Nature drop rate has been decreased.
- Sting's Glove[1] drop rate has been increased to 0.05%.
- Gargoyle's Bow Timble[0] drop rate has been increased to 5%.
- Mushrooms' Crystal Blue drop rate has been decreased to 1%.
Item Modifications
Wiki may not be updated regularly. Please use @mi to check server drop rates.
- The Golden Thief Bug card has been modified to nullify all magic spells by 40%, including supportive skills targeting the owner. This comes at the cost of doubling SP consumption for skills and reducing the user’s maximum HP and SP by 50%. This change balances the power of the GTB card in both PvP and PvE settings.
- Halter Lead, Dead Branch, and Bloody Branch: These items are restricted in PvP rooms and can only be used in specific maps (ein_fild07). This prevents abuse and maintains the integrity of PvP gameplay. Bloody Branch can only be used when you are level 90+.
- Muffler [1], Manteau [1], Boots [1], Fin Helm, Ring [1], Brooch [1], and elemental Katars with rates lower than 0.05 have been increased to 0.05.
- Ice Pick drop rate has been decreased.
- Combat Knife drop rate has been decreased.
- Green Salad NPC selling Price decreased: 5,000 Z > 2,000 Z
- Crystal Mirror NPC selling Price decreased: 7,500 Z > 6,500 Z
- Frozen Rose NPC selling Price decreased: 17,500 Z > 14,500 Z
- Witherless Rose NPC selling Price decreased: 27,500 Z > 7,500 Z
- Khukri NPC selling Price decreased: 120,000 Z > 25,000 Z
- Diamond Ring NPC selling Price decreased: 22,500 Z > 12,500 Z
- Gold Ring NPC selling Price decreased: 15,000 Z > 7,500 Z
- Stiletto NPC selling Price decreased: 9,750 Z > 7,200 Z
- Royal Jelly NPC selling Price decreased: 3,500 Z > 2,500 Z
- Pantie and Undershirt NPC selling price decreased: 5 Z
- Gold NPC selling Price decreased: 30,000 Z
Skills Modifications
Magician
- Lord of Vermillion: The blind effect has been removed, reducing the skill’s utility in crowd control.
- Meteor Storm: The stun effect has been removed, making it less overpowering in PvP scenarios.
- Quagmire: Now affects teammates in WoE and PvP, requiring more careful placement of the skill.
- Dispell: 30% chance to fail in WoE and PvP, adding uncertainty to its use in critical situations.
- Friendly Mind-Breaker is now enabled in WoE Maps
- Skill Delay Modification
- Storm Gust: 150 ms
- Meteor Storm: 150 ms
- Ganbantein: 150 ms
- Land Protector: 200 ms
- Dispell: 180 ms (70% success rate)
Swordsman
- Endure: No longer grants an MDEF bonus and does not cancel after being hit 7 times. This makes the skill more situational and balanced in both PvP and PvE.
- Defending Aura: Fixed ASPD reduction of 30% at all levels, reducing the overwhelming defensive advantage that high-level Defending Aura provided.
Archer
- Double Strafe: Now consumes 2 arrows per use, balancing the skill's spammability.
- Arrow Shower: Now consumes 10 arrows, encouraging strategic use.
- Blitz Beat: Automatically casted Blitz Beat no longer divides damage based on the number of mobs, making it more reliable in multi-target situations.
- Auto Blitz Beat: Damage no longer splits.
- Falcon Assault: After-cast delay has been decreased, making it a more viable burst damage option.
- Sharp Shooting Damage has been increased from 350% to 420%
- Skill Delay Modification
- Falcon Assault: 500 ms
- Blitz Beat: 450 ms
- Sharp Shotting: 200 ms
- Tarot: 200 ms
Super Novice
- Fury: Still usable by Super Novices who have reached 99/99, maintaining their unique status.
Thief
- Throw Stone: 40% chance to stun, making it a more effective utility skill.
- Sprinkle Sand: 35% chance to blind with a 3-second cooldown and increased range, enhancing its effectiveness in PvP.
Acolyte
- Teleport: Can be switched back to level 1 to skip the teleportation menu, streamlining its use.
- Snap: Still requires 1 sphere even when the user is in Fury State, balancing its power.
- Aspersio Duration: Level 5 now lasts 15 minutes, but requires 5 Holy Water.
- Skill Delay Modification
- Asura Strike: 1500 ms (Removed 4 seconds global cooldown)
- Lex Aeterna: 200 ms
- Status Recovery: 200 ms
Merchant
- Marine Sphere and Flora: Summoned by Alchemists will not drop any items, preventing abuse in farming.
- Demonstration: Now requires a Red Gemstone instead of a Fire Bottle, balancing the skill’s resource cost.
- Mammonite: Zeny cost reduced by 70%.
- Cart Termination: Zeny cost reduced by 80%.
- Skill Delay Modification
- Acid Demonstration: 200 ms
TaeKwon Kid
- Soul Linker Skill: Assassin Spirit effect has been reduced to 25%.